Currently developing #Bloodrush, a top-down hack n' slash game with a dark fantasy aesthetic.
We are a group of students based in São Paulo, Brazil.
Our team:
André Bariani (Composition, Sound Design & Engineering)
Anderson Garrote (Effects Design & Engineering, Character & Environment Art)
Dan Isamu (Engineering Lead, Combat & Level Design, Scriptwriting)
Giovanni Rossi (Playtesting, QA and Combat Design)
Jade Almeida (Art Direction, Concept Design, Character & Environment Art)
Luís Felipe Dobner Henriques (UI Design, Art & Engineering)